| Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
| 3 |
2 |
3 |
|
|
This could be turned into a cool game, but right now, there's just too many crash bugs and interface issues. |
| 2 |
3 |
2 |
|
|
I like the introduction! The characters all look rather too happy considering what's going
on, though...
Production is rather inconsistent. The music is good and the cute-style characters are very
nice, but the visuals are let down somewhat by the main map, and very badly by the rudimentary
shop and inventory screens.
The gameplay I found rather tedious. I'm not a big fan of these kinds of turn-based
party-oriented RPGs with screens full of statistics to watch. Some things that might
help to make the gameplay smoother:
- Visual indications of the health of the characters and whether they have AP left, so you
don't have to keep looking across at the stats all the time.
- Auto-centering on the active character I found jarring -- might be better not to do that
and let the player scroll explicitly when he wants.
- The difference between live and dead enemies is rather subtle and hard to see.
Performance: There are some signs that my system is struggling a little to cope with this game
-- the sound is choppy sometimes, and during battle it seems to miss mouse clicks unless I hold
the button down for a moment or two. This makes me think something is amiss, since this kind of
game shouldn't come anywhere near taxing my system (Mac G4, dual 1.2GHz, ATI Radeon 9000 Pro). |
| 4 |
3 |
3 |
|
|
As cute as the pyweek version. Unfortunatley there's also little new stuff... yes - the menu, the shadow effect, the interface improvements, code-cleanup, .. - alright, alright. It's just not quite finished and polished. |
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