| Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
| 2 |
4 |
3 |
|
|
The first games the player will lose very fast. Maybe ease with the attacks at first ?
And after each round give a hint t the player ? That will cut the need to read five tutorial pages !
Graphics are simple but pleasing.
|
| 4 |
4 |
4 |
|
|
well, not much to add - very good game, had lots of fun with it! :) |
| 3 |
4 |
4 |
|
|
The game is very functional. You've got a level select, save and load, ending screens, everything a game *needs*. The graphics are fine. Some music and sound effects would have been nice. The control system feels like a lot of work, like there's a lot of clicks involved navigating the menus and such, but that's because of the complexity of the game mechanics, not because you didn't put together a good control system. I feel like the difficulty was too hard, or else I didn't get exactly how everything worked. But I must have tried Two Weeks about 10 times and I never beat it. |
| 4 |
3 |
4 |
|
|
Very well done! I had a lot of fun but somehow I didn't like the controls until I started to use the
keyboard shortcuts. I think playing mouse-only worked better in the Pyweek-version but I'm
not sure. |
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